Project Wildshard Play now ↗

what is it like to play?

Play the world.

Seven shards today, each its own world and its own look. Free, in your browser, on your phone or desktop.

  • Explore seven shards, each with its own look and its own rules.
  • Fight with a sword, a bow, a whip or a war fan: lock on, dodge, charge a heavy.
  • Ride a horse you broke yourself, or the hoverboard every shard gives you.
  • Follow each quest to its boss, and earn a title on the way.
Play now ↗in your browser, nothing to install

Alpha today: seven single-player shards. Next: multiplayer, uploads and creator keys.

show me every shard, in full

Seven shards, in full.

One engine, seven worlds, and no two look alike. Here's what you carry, fight and find in each one.

Driftwood Isle in the gameLoop
Open to allFaceted low-poly toon

Driftwood Isle Play ↗

A small island in a bright toon ocean: a pier, a sailboat, a ring shrine in the jungle, a wreck in the cove. No textures at all, just flat-shaded facets, from day into night.

  • Carry A wooden sword and the hoverboard. An iron sword waits on the wreck's deck.
  • Fight Reef crabs, coconut monkeys, wild boar, and a drowned sailor who walks at night.
  • Find Fifteen pieces of sea glass, treasure on the seabed (swim down for it), a zipline ride.
  • Quest The Sealed Ring: Wendell the castaway, three glyph shards and the Ring Shrine.
  • Boss Captain Brine, the Drowned Captain.
Pine Hollow in the game: the Antler King by a fire at nightLoop
Early accessPhotoreal

Pine Hollow Play ↗

A boreal forest round a sheltered hollow: a ranger's cabin, a pond under a granite ridge, a mill hamlet. The day turns from dawn fog to lantern-lit night, with rain rolling through 2,600 pines.

  • Carry A crossbow and the hoverboard; later a lever-action rifle and the Warden's Longbow.
  • Hunt Deer, boar, elk and bear, some in rare coats; four elites; moss-grown thralls after dark.
  • Find The fire lookout's zipline, a canoe, the bear cave, amber resin; a journal and a trophy wall to fill.
  • Quest The Warden's Hollow: relight the ranger's three waystone lanterns. The lodge posts contracts.
  • Boss The Antler King.
Nalati Grasslands in the gameLoop
Early accessPainterly

Nalati Grasslands Play ↗

A high Tian Shan steppe, painted: the braided Kunes river, the nomad camp, the golden Sky Grassland and Snow Lotus Valley, each zone in its own colour, to a Kazakh score.

  • Carry A bow, a sabre and a spear, and the hoverboard.
  • Ride Break a wild stallion, name it, whistle it to you and hunt from the saddle. Win a round of kokpar.
  • Fight Wolves, snow leopards, balbal warriors at dusk, ghost riders by night and five named elites.
  • Quest Three chapters for Baqyt Ata, the camp elder: Tulpar, The Golden King, Father of the Wind.
  • Bosses The Golden King in his kurgan, and Jel Ata, the Storm Titan, who comes with the storm.
Signal Dunes in the game: a caravan wagon on a dune at duskLoop
ExperimentalDusk, just after sunset

Signal Dunes Play ↗

Dark orange dunes just after sunset, under an orange band fading up to indigo and the first stars. The signal tower waits on a far crest.

  • Carry A braided leather bullwhip and the hoverboard.
  • Whip A light crack, a heavy double crack, a pull that yanks a creature or a lever, a crack that lights a brazier.
  • Fight Dune rays gliding against the dusk, burrowing skitterers in packs, charging dune striders.
  • Quest Sefa the caravan scout: the buried caravan's logbook, oil from the dry well, three braziers, the signal fire.
  • Boss The Dune Matriarch rises at the fire's signal: sweeping dives, a sandstorm, then down within the whip's reach.
Sky Reach in the game: floating islands over a sea of cloudLoop
ExperimentalGolden-hour low poly

Sky Reach Play ↗

Eight grassy islands over a sea of cloud at golden hour. Rope bridges carry you on foot; the glowing glass bridges carry only a hoverboard. On foot, you fall straight through.

  • Carry A war fan and the hoverboard. Swing to slash, hold for a sweep, GUST to blow creatures back, and off the edge.
  • Fight Drift rays, sky goats you can gust off an island, gale wisps that shove you toward the drop.
  • Quest The bridge-keeper's notes, the roost cleared, three wind vanes turned by GUST, the bridge raised to the storm crown.
  • Boss The Storm Roc: walls of wind that push you to the edge, diving strikes, then grounded on the crown.
Nine Dragon Stack in the game: a red gate over a neon squareLoop
ExperimentalJiehua neon: ruled lines and neon

Nine Dragon Stack Play ↗

Lantern Square, halfway up a city stacked 500 metres high: wet granite, a cinnabar gate, neon calligraphy, the Yamen Well dropping into silk fog. Today a fragment: the square, the Well's rim, the stair-street.

  • Carry The Neon Jian, a straight sword with a glowing edge, and the Fei Zhua, a grapple on your wrist.
  • Move Zip up to dragon hooks, climb the stair-street, cross the Well on its catwalks, through the crowd.
  • Fight No creatures yet: the gate's combat check is a practice dummy.
  • Planned The whole city, nine strata from the clouds down.
The Template in the game: a grey hut on a grey floor
Developer onlyGreybox

The Template Build

The greybox every new shard starts from: a road in from each edge, a set piece at every entry, a hover test course, a ziggurat, an overpass. Grey on purpose: an author's world begins here.

how do I play it on my phone?

Two thumbs, or keys and a mouse.

Built phone-first: in portrait, everything sits under your thumbs. The left thumb moves; the right thumb looks and fights. On desktop it's keys and a mouse.

Pause Horse Hover Swap drag to look Use Lock Dodge Jump MoveLook Attack Diagram
  • Move A stick under your left thumb. Push it all the way forward to sprint.
  • Look Drag anywhere on the right half of the screen.
  • Attack Tap for a combo; hold to charge a heavy and let go to swing. A bow: hold to draw.
  • Jump, dodge Right thumb, just above the bar.
  • Lock Appears when something is in reach, or tap the enemy. Flick to switch targets.
  • Use A wide button appears when there's someone to talk to or something to open.
  • Edge Hover rides the board, Swap changes weapon; in Nalati, Horse calls yours.
  • W A S D move · Shift sprint · the mouse looks
  • Left click or F attack · Right click heavy, or aim
  • Space jump · V dodge · Z or Middle click lock on
  • E use, talk · Q swap · 1 to 9 pick a weapon
  • H hoverboard · R reload
  • Tab bag · M map · J journal · Esc pause
  • Swimming: Space dive · Shift surface
  • In the saddle: Shift gallop · X whistle your horse · hold G to offer your hand

Every key can be rebound in Settings.

can I play with friends yet?

Live today. Next, together.

Today it's a single-player alpha, on the engine the MMO is built on. Next: one world, and other players in it.

Concept painting: two players on a jungle shard, glowing seams running between shards, a volcanic shard beyond Concept art
Where it's going, not the game today: two players on a jungle shard, the next shard's volcano across the seam.

Live today

  • Driftwood Isle, Pine Hollow and Nalati Grasslands, open to everyone: free, on phone and desktop.
  • Sky Reach, Signal Dunes and Nine Dragon Stack are Experimental: still being built, and shown locked in the game until they open.
  • Quests, loot and feats in every open shard; your progress saves on your device.

Coming for players

  • Infinite Wildshard: the shards on one 3 × 3 grid, joined by roads: walk from one into the next, no loading screen. In testing now.
  • Travel, not teleport: the hoverboard at 30 m/s on the highway, about 14 m/s inside a shard. No fast travel.
  • Multiplayer: play a shard with other people, on a server that runs the rules. Rooms of 32; a full shard opens a copy and keeps your party together.
  • You travel too: your name, with a title beneath it, and chat: everyone, this shard, and nearby.
  • The 5 × 5 grid: 25 shards, most of them built by players.
How the MMO works →

can I put it on my phone like an app?

On your Home Screen.

No app store: it's a web app. Add it once and it opens full screen, in portrait, with its own icon.

Want it on your phone like an app? Add it to your Home Screen:

  1. Open the game in Safari or Chrome.
  2. Tap Share, then Add to Home Screen.
  3. It opens full screen, like an app.
  • iPhone Safari ▸ Share ▸ Add to Home Screen ▸ Add
  • Android Chrome ▸ ⋮ ▸ Add to Home screen ▸ Install
  • Full screen, no browser bars.
  • A shard you've loaded once plays offline.

iOS and Android apps: coming

play it

Your turn.

Free, in your browser, on your phone or desktop. No account, nothing to install.

Play now ↗opens the game in a new tab Next: build a shard of your own →